Essentially, a blind box contains a random car. While most events reward you with gears for upgrades and small amounts of gold for buying new vehicles, some will also earn you a blind box which is almost as blatant as it sounds. Firstly via progression through the City Rumble campaign though this is slow and only offers opportunity to unlock a portion of the 66 cars available. There’s three ways to unlock new cars for your collection. But to get to this stage took hours, and earning cars actually capable of winning races is a massive grind. Then after unsatisfactorily completing a number of events in second or third place, which is all that’s needed to progress through the campaign, I unlocked some new cars with better stats and suddenly race wins were becoming a little more frequent, albeit still with reliance on a near-perfect run for all three laps of a race. At first I blamed myself in that driving in Hot Wheels feels quite sensitive and foreign when compared to the likes of Mario Kart or similar. Played primarily on the medium difficulty, winning races is initially an impossibility in the early hours of the game with minor setbacks such as clipping a sidewall once, or failing to nail a drift as though you were a real life gymkhana pro consistently resulted in my opponents hurtling past me and off into the distance never to be seen again, thus making a podium finish a fantasy at most. Courses contain almost everything you would expect from the Hot Wheels brand with loops, spirals, obstacles and a few flashy set pieces such as giant spiders and volcanoes. Similar to the ever-addictive Trackmania (including a borrowed element or two), Hot Wheels Unleashed puts you in charge of one of sixty-six vehicles spanning real manufacturers and wacky Hot Wheels originals at launch across a generous serving tracks in six locations.ĭie-cast fanatics will be able to take part in three-lap circuit races, point to point events, time trials and bosses, the latter of which are just harder and longer versions of the above.
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